This instruction describes the script elements from the 'Transitions' section, used for bot actions.
- Transition
An element without an exit node that transfers the script to the specified element after execution.
Id / Name — the element to which the transition will be made, selected from the dropdown menu.
To specify the element to which the block will redirect, you need to create the target element in advance.
This transition is equivalent to the following scheme:
- Switch between scenarios
An element without an exit node that transfers the interlocutor to an element in another scenario after execution. If you need to return the client to the original scenario, this element must be used again in the child scenario.
- Time transition
An element that schedules user redirection to a specific section of the scenario after a certain time.
Execution order:- The user enters the element;
- The element schedules a transition to element X after the time specified in the parameters;
- The user continues working with the scenario;
- After some time [specified in the element], a transition to element X is made.
Select element — in the absence of an arc coming out of the element, the block will direct the user to the element with the specified id.
Selection Of Conditions:
Relative time — specifies the time after which the user will be directed further along the scenario.
Absolute time — allows you to set an exact delay time regardless of previous events or time periods.
Timezone — selection of the time zone that determines local time relative to Universal Time (UTC).
From a variable — the ability to dynamically set delay time based on values stored in other variables.
Setting the time by using a variable — determines that the delay value is taken not from a fixed parameter but from a variable.
Variable name — the name of the variable from which the time value for the delay is taken.
Days, Hours, Min, Seconds — setting the time after which the user will be directed further along the scenario.
Stop Script Execution After Delay — complete stopping of the scenario after the set time expires.
Also see.:
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